Some suggestions from HoW

Give your thoughts and ideas.

Moderator: Moderator

Re: Some suggestions from HoW

Postby Danko » Tue Aug 21, 2012 5:34 am

Looking at spells from there (just spitting some ideas).

Earthquake (cleric/druid) has uncapped damage (d6 each caster level), still evadable but ignores mantle/SR ofc.

Druid here may stack speedbug AoEs so it is the end for anything without FoM. Anyway the following spells have been modified there:
- barkskin giving 1 natural AC/4 levels (not stacking with amulet) uncapped, about half bonus for clerics so it is almost useless under cleric plant domain; [Idea was to give 36 2 2 druids about same AC as DS clerics, here is completely different story]
- quillfire acid damage got increased so druid could hit any non-globed dexter without icestorms, almost all the rest of spells is evadable! [I like this idea]
- bombardment damage got uncapped;
- (crumble damage got uncapped and modified to counter PvP golem shapes).

Arcane spells:
- Invisibility sphere (with all the rest of personal mobile AoEs) got fixed so it does not get randomly lost while running/area transitioning;
- Vampiric Touch damage got uncapped, but was way OP until nerf (works fully for PMs tho);
- Greater Shadow Conjuration: Web gets DC from illusion school;
- Incediary Cloud 1d6 fire damage/level;
- Meteor Swarm damage got modified 1d6 or 1d8 per caster level.
User avatar
Danko
Bantit Chief
 
Posts: 14
Joined: Mon Aug 20, 2012 6:06 pm

Re: Some suggestions from HoW

Postby darkwaffle » Thu Aug 23, 2012 1:45 pm

I think most of these are unnecessary, but I definitely oppose pure casters. Anything that takes the building out a build is not a positive change. Not to mention the complete spell rebalancing it would require and how it undermines what the seeds do, which are actually one of the few good things about rainys reign of terror.
goddamn 1s
User avatar
darkwaffle
Keeper of War
 
Posts: 72
Joined: Tue Jun 26, 2012 6:52 pm

Re: Some suggestions from HoW

Postby nukularpower » Thu Aug 23, 2012 4:30 pm

I wouldn't call sorc/pal/ranger a fun or exciting build anymore, tbh, and pure casters would obviously have some major problems. But w/e on that, just ideas I thought were neat.. not anything I would ever expect to see happen on BoW.

However, I would really like to see specialist wizards get some kind of DC bonus - it doesn't have to be as drastic as this one, but even +1 or +2 would be nice. It's always annoyed me that all you get for "specializing" in a school is more spell slots in EVERY school (but one, ofc) - it doesn't feel very special, really.
Last edited by nukularpower on Thu Aug 23, 2012 9:53 pm, edited 1 time in total.
nukularpower
Keeper of War
 
Posts: 91
Joined: Tue Aug 07, 2012 3:21 pm

Re: Some suggestions from HoW

Postby darkwaffle » Thu Aug 23, 2012 6:11 pm

Man, if specialist wizards just got as many spells per day as a vanilla sorc did I'd be happy. Honestly I feel like spec wizards should get more per day and a general wiz should be equal, but c'est la vie.

And yea, sorc building is pretty much set in stone as pal/mnk or pal/rng simply because not getting those +saves is just foolish and you either want evasion or the feat. However in a system with pures you then swing the pendulum the other way because everyone becomes a pure wizard because there's no sense being a pure sorc over a pure wiz.
goddamn 1s
User avatar
darkwaffle
Keeper of War
 
Posts: 72
Joined: Tue Jun 26, 2012 6:52 pm

Previous

Return to Suggestion

Who is online

Users browsing this forum: No registered users and 1 guest

cron