Vest Values

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Vest Values

Postby darkwaffle » Thu Aug 23, 2012 6:04 pm

Little problem thats as old as time, in short if you hit your fort cap with the vest it actually reduces your fort vs spells rather than having no net effect (as intended). If you want you can add vests all the way from 1-7 into the game but I think you could just do 4-7 and call it done to save some time/space. For anyone who bothers to figure out how it affects their character, they can change to the appropriate vest, everyone else can use the +7 as per usual with no change. Also giving them all the same 20 turn duration would be appreciated.
goddamn 1s
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Re: Vest Values

Postby fuzzylilkitten » Thu Aug 23, 2012 8:52 pm

BUT WAFFLE ITS TOO HARD TO FIX AND NOT WORTH THE EFFORT! -- Rainywinter

Please do the suggested fix.
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