STR tank empowerment proposition

Give your thoughts and ideas.

Moderator: Moderator

STR tank empowerment proposition

Postby Mike20 » Sat Sep 01, 2012 9:35 pm

As we all know, STR tanks get WTFPWNT by SDs, Edodge, DD's like no other without major support. So here's a few ideas we should discuss


1.BG/pali Divine shield STR based (not Dex) don't get the 1/3 loss on div shield, IMO dex should still, this would require 28-30 str MIN. to not get the penalty.
2. Epic Ioun Stone- Any character (except monk and characters with 25 or more Dex) get another +1 ac bonus, +2 at 4 mill? Maybe less. Lets remember this is a discussion.
3.Also STR tanks(28-30 STR, no 25+ dex) get a 10% phys immunity at 2m XP
4. With these, RDD's wouldn't receive the +2(+1 though), nor the 10% phys immunity along with PM's.
5. People with 20+ WM levels receive +2 ac at 2 mill separately from the other +1 at 4 mill.

For people not quite understanding-
WM's would receive regular Ioun stone bonus's, but another +1 ac beyond 2mill and the other +1 ac suggest for STR tank, along with immunity for a total of +3 ac, +2 for BGs/palis IF updated. RDD's and PMs would only receive +1 ac IF 28-30+ STR, nothing more.

OK discuss!
InjecterX, CoWs
Getting floored since '02
Mike20
General of War
 
Posts: 41
Joined: Tue Jul 12, 2011 9:37 pm
Location: USA

Re: STR tank empowerment proposition

Postby NintendoJesus » Sat Sep 01, 2012 11:11 pm

Continuing to stack more and more +1s here and there isn't going to solve anything. Str Tanks are already easily dodge capped.
NintendoJesus
Keeper of War
 
Posts: 97
Joined: Mon Jul 02, 2012 4:01 pm

Re: STR tank empowerment proposition

Postby sonicle » Sat Sep 01, 2012 11:13 pm

NintendoJesus wrote:Continuing to stack more and more +1s here and there isn't going to solve anything. Str Tanks are already easily dodge capped.


there are ac sources other then dodge...
sonicle
General of War
 
Posts: 51
Joined: Sat Aug 18, 2012 6:42 pm

Re: STR tank empowerment proposition

Postby Restos » Sat Sep 01, 2012 11:15 pm

I don't quite like the idea of WMs having more defense. They trade it for offense, and that's how it shold be IMO.
User avatar
Restos
Keeper of War
 
Posts: 128
Joined: Fri Oct 07, 2011 1:57 pm

Re: STR tank empowerment proposition

Postby Mike20 » Sat Sep 01, 2012 11:52 pm

72 ac on STR WM isn't a huge boost.
InjecterX, CoWs
Getting floored since '02
Mike20
General of War
 
Posts: 41
Joined: Tue Jul 12, 2011 9:37 pm
Location: USA

Re: STR tank empowerment proposition

Postby nukularpower » Sun Sep 02, 2012 12:24 am

I dont see the need to "penalize" RDD"s more. This stuff would just make it so everyone practically had RDD levels anyways. Either give it to all str chars but DD's, or none, imo.
nukularpower
Keeper of War
 
Posts: 91
Joined: Tue Aug 07, 2012 3:21 pm

Re: STR tank empowerment proposition

Postby Restos » Sun Sep 02, 2012 12:57 am

RDDs are fine as they are. But if you do empower STR tanks in some way I'd hate if PMs, DDs or Bards get it too.
User avatar
Restos
Keeper of War
 
Posts: 128
Joined: Fri Oct 07, 2011 1:57 pm

Re: STR tank empowerment proposition

Postby NintendoJesus » Sun Sep 02, 2012 3:20 am

sonicle wrote:
NintendoJesus wrote:Continuing to stack more and more +1s here and there isn't going to solve anything. Str Tanks are already easily dodge capped.


there are ac sources other then dodge...


None of which stack with your items.
NintendoJesus
Keeper of War
 
Posts: 97
Joined: Mon Jul 02, 2012 4:01 pm

Re: STR tank empowerment proposition

Postby pvp-master » Sun Sep 02, 2012 10:37 am

NintendoJesus wrote:
sonicle wrote:
NintendoJesus wrote:Continuing to stack more and more +1s here and there isn't going to solve anything. Str Tanks are already easily dodge capped.


there are ac sources other then dodge...


None of which stack with your items.

items are not problem, but spells (though nobody relies on EMA, SS, Barkskin anyway on BoW), only source that is in question is shield as this source is not castable and characters without shield have this source free completely. Then the only thing what is needed is recalculate this bonus everytime when shield is equipped/unequipped (basicall means count shield AC bonus together with this bonus if the shield is equipped).

Very easy actually. The same can be done with other sources but as I said, there is a little issue with spell boosts.
ShaDoOoW, creator of the Community Patch, Admin/WB at Arkhalia (epic action loot server).
pvp-master
Mercenary
 
Posts: 17
Joined: Fri Aug 31, 2012 5:28 pm

Re: STR tank empowerment proposition

Postby NintendoJesus » Sun Sep 02, 2012 12:53 pm

pvp-master wrote:items are not problem, but spells (though nobody relies on EMA, SS, Barkskin anyway on BoW), only source that is in question is shield as this source is not castable and characters without shield have this source free completely. Then the only thing what is needed is recalculate this bonus everytime when shield is equipped/unequipped (basicall means count shield AC bonus together with this bonus if the shield is equipped).

Very easy actually. The same can be done with other sources but as I said, there is a little issue with spell boosts.



Wat? It doesn't matter, the only way you could make shield bonus higher than it is now would be to make chars w/ 25 str or w/e get +9 Shield AC, that would render their shield useless except for a stat boost, which is frankly really dumb. Like you said, you can do that with any type of AC if you don't mind nullifying the item slot that you are replacing. BoW in convoluted enough as it is, the last thing in the world that we need is more crap like this. Why arbitrarily boost something when we have half a dozen options for balancing by simply undoing what has been done before. You could unnerf Div Shield, you could unbuff SD or DD, you could alter misc penalties for Str chars. And the nice side effect for alot of those suggestions is making the module slightly easier to comprehend for new players.

There is NO reason to buff strength tanks, at all. There was a point when they were so good they required across the board nerfs. Given that, in what world does it make sense to leave those nerfs in place and buff them in another area?

Let's pretend a new player asks you the following question: "How do I know what my AC is?" If you can't answer that question in 2 sentences or less, then there is a real problem. What you are suggesting is to make that situation even worse.

"Well, you get 1 AC from Ioun for being STR based b/c one time STR chars were underpowered, but when you use Div Shield, you only get 2/3rds your CHA bonus b/c one time STR chars were overpowered. Then, b/c you are a STR char, you get +8 Shield AC b/c STR tanks are underpowered, but that only really gives you +2 b/c you have a shield already, but when you use your miscs, you get -2 AC b/c we don't want STR tanks to be overpowered. Oh, and by the way, none of these things will appear correctly on your character sheet."
NintendoJesus
Keeper of War
 
Posts: 97
Joined: Mon Jul 02, 2012 4:01 pm

Next

Return to Suggestion

Who is online

Users browsing this forum: No registered users and 1 guest

cron